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A Message-Based Framework for Real-World Mobility Simulations

Gloor, Christian; Cavens, Duncan; Nagel, Kai

There is considerable interest in the simulation of systems where humans move around, for example for traffic or pedestrian simulations. Any such simulation consists of two layers: the simulation of the “physical” system, which includes effects such as interaction with other agents or the environment; and the simulation of the “mental” layer, which generates strategies of the agents. The traditional way to couple the modules is to use files. The disadvantage of that approach is twofold: The computational performance is limited by I/O; and the modules can only be run sequentially.
Published in: Applications of Agent Technology in Traffic and Transportation, 10.1007/3-7643-7363-6_13, Birkhäuser-Verlag