FG Städtebau und nachhaltige Stadtentwicklung

14 Items

Recent Submissions
VR-visualization of High-dimensional Urban Data

Al Bondakji, Louna ; Chatzi, Anna-Maria ; Heidari Tabar, Minoo ; Wesseler, Lisa-Marie ; Werner, Liss C. (2018)

The project aims to investigate the possibility of VR in a combination of visualizing high-dimensional urban data. Our study proposes a data-based tool for urban planners, architects, and researchers to 3D visualize and experience an urban quarter. Users have a possibility to choose a specific part of a city according to urban data input like "buildings, streets, and landscapes". This data-base...

Multi-Dimensional Interface Based Spatial Adaption

Lohse, Theresa ; Fujii, Ryuta ; Werner, Liss C. (2018)

Patten and Ishii (2000) discovered that people are employing more versatile strategies for spatial distribution when using a tangible user interface (TUI) as opposed to a graphics user interface (GUI) (Patten & Ishii, 2000). Besides, the generated information outputs of conventional two-dimensional interacting screens are currently almost entirely addressing the visual and acoustic senses but l...

Data Flow – a GIS based interactive planning tool for educational facilities

Schulz, Daniel ; Reiter, Felix ; Metche, Alexander ; Werner, Liss C. (2018)

This paper describes the development of a Grasshopper-based planning support tool for urban planning. The tool aims at the analysis of demand in educational facilities and the optimization of their location and capacities. It was developed for the use case of Berlin using only publicly available resources and data sets. Through preprocessed GIS- and statistical data plus an easy-access interfac...

Biological Computation of Physarum

Werner, Liss C. (2018)

Physarum polycephalum, also called slime mold or myxamoeba, has started attracting the attention of those architects, urban designers, and scholars, who work in experimental trans- and flexi-disciplines between architecture, computer sciences, biology, art, cognitive sciences or soft matter; disciplines that build on cybernetic principles. Slime mold is regarded as a bio-computer with intellige...

HUNCH 1972: Un Segundo experimento en reconocimiento de bocetos o Conozco el concepto de tu concepto de interpolación

Werner, Liss C. (2018)

James Taggart desarrolló el Sistema de reconocimiento de bocetos HUNCH en el MIT en el año 1972. Más que al usuario tratando de comprender el programa para procesar un dibujo, en el caso de HUNCH, el software analizó al usuario croquizando. De esta manera fue posible un diálogo entre el usuario y el programa a través del croquis como medio. HUNCH fue parte de la Architecture Machine, creada por...

Gordon Pask’s ‘Cybernetic Theatre’: beyond tinkering with Architecture

Werner, Liss C. (2018)

Written in the year of Gordon Pask’s 90th anniversary of his birth, “Beyond tinkering with Architecture” presents the Philosopher Mechanics’ proposal for a Cybernetic Theatre, conceived in 1964; and projects it into today’s digital and analogue networked systems of operation. A performance machine, a space to allow communication, interaction and learning between a theatre audience and actors of...

HUNCH 1972: A Second Experiment in Sketch Recognition or: ‘I Know the Concept of Your Concept of Interpolation’

Werner, Liss C. (2018)

James Taggart developed the sketch recognition system HUNCH at MIT in 1972. Rather than the user trying to understand the software in order to progress a drawing, in the case of HUNCH, the software observed the user sketching. It enabled a conversation between user and software through the sketch as a medium. HUNCH was one component of the Architecture Machine, created in the Architecture Machi...

Cybernetification II: toward a sixth ecology

Werner, Liss C. (2018-01-24)

Digital infrastructure and learning algorithms, digital industry and automated services, digital society, humanities, and health converge with the Anthropocene. This mix has given birth to extraordinary challenges; for architecture as discipline, in its role as cultural heritage and as materialized co-evolution of man and machine. Despite of re-modelling and re-designing work-flows to integrate...

A cloud recycling light

Werner, Liss C. (2017-09)

The paper focuses on the question "How does our built environment, urban culture and architectural production change through humans feeding back into digital systems of pre-fabrication and systems fostering industry 4.0?" It discusses some risks and possibilities of digitisation and the city in an era of sustainability, networked design methods, production processes and digital communication to...

In quest of code

Werner, Liss C. (2015)

Architects who apply their generative modelling and scripting skills for creating virtual and prototypical spaces through the usage of algorithms and bespoke coding are increasingly confronted with an application in the real material world. The article suggests computational design strategies and two different architectural and urban prototypes for an era in which intelligent material, robotic ...

Editorial for Special Issue 'Systema' - Architectural ecologies: code, culture and technology

Werner, Liss C. (2015-10)

This special issue of ‘Systema’, presents eight contributions to the track “Architectural Ecologies: Code, Culture and Technology at the Convergence’ at the European Meetings on Cybernetics and Systems research (EMCSR) 2014 in Vienna. It describes one starting point of conversations about habitat, design, decision-making and digital operations from a variety of perspectives developed by archite...

Introduction [to: Cybernetics: state of the art]

Werner, Liss C. (2017)

The Introduction to 'Cybernetics: state of the art' gives an overview of the contributions the first volume of the book series ‘CONVERSATIONS’. ‘CON-VERSATIONS’ is based on and driven by cybernetic principles. It engages with pressing questions for architecture, urban planning, design and infrastructure; in an age of increasing connectivity, AI and robotization; in an evolutionary state of the ...

CYBERNETIFICATION I: Cybernetics Feedback Netgraft in Architecture

Werner, Liss C. (2017)

During the last decades, architecture has changed its role from fetishizing and fertilizing objectification and objects alike towards glamorising the processing of relations, observations and materialization of the 'objectile'. Steering the design process in contemporary computational architecture through and with a variety of dynamic, interconnecting agents affords re-framing, reviewing, and r...

Cybernetics: state of the art

Werner, Liss C. ; Bunschoten, Raoul ; Fantini van Ditmar, Delfina ; Espejo, Raúl ; Hohl, Michael ; Jachna, Timothy ; Jain, Arun ; Khan, Omar ; Kloeckl, Kristian ; Pangaro, Paul (2017)

CYBERNETICS: STATE OF THE ART is the first volume of the book series CON-VERSATIONS. Driven by cybernetic thinking, it engages with pressing questions for architecture, urban planning, design and automated infrastructure; in an age of increasing connectivity, AI and robotization and an evolutionary state of the Anthropocene - perpetuating angst-ridden anxiety as well as excitement and joy of a ...