Please use this identifier to cite or link to this item: http://dx.doi.org/10.14279/depositonce-6794
Main Title: Perceived and Actual Role of Gamification Principles
Author(s): Meder, Michael
Plumbaum, Till
Hopfgartner, Frank
Type: Conference Object
Language Code: en
Abstract: Although gamification has successfully been applied in office scenarios, it remains unclear how employees really feel about the introduction of a gamified system at their workplace. In this paper, we address this issue from two directions. First, we present the outcome of an online survey where we analyze users’ opinion about gamification in a workplace environment. Then, we analyze the interaction logs of a re-designed gamified enterprise bookmarking system to compare the employees’ subjective perception of gamification with their actual behavior when using a gamified system. Results indicate that there is a strong relationship between employees’ perception of gamification and their actual interaction with such system.
URI: https://depositonce.tu-berlin.de//handle/11303/7580
http://dx.doi.org/10.14279/depositonce-6794
Issue Date: 9-Dec-2013
Date Available: 16-Apr-2018
DDC Class: 004 Datenverarbeitung; Informatik
Subject(s): human computer interaction
gamification
survey
experiment
enterprise
workplace
questionnaire
License: http://rightsstatements.org/vocab/InC/1.0/
Proceedings Title: 2013 IEEE/ACM 6th International Conference on Utility and Cloud Computing (UCC) 9 - 12 Dec. 2013, Dresden, Saxony, Germany ; [including workshop papers]
Publisher: IEEE
Publisher Place: Piscataway, NJ
Publisher DOI: 10.1109/UCC.2013.95
Page Start: 488
Page End: 493
ISBN: 978-0-7695-5152-4
Appears in Collections:FG Agententechnologien in betrieblichen Anwendungen und der Telekommunikation (AOT) » Publications

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