Natural Virtual Reality User Interface to Define Assembly Sequences for Digital Human Models

dc.contributor.authorGeiger, Andreas
dc.contributor.authorBrandenburg, Elisabeth
dc.contributor.authorStark, Rainer
dc.date.accessioned2020-05-12T05:17:33Z
dc.date.available2020-05-12T05:17:33Z
dc.date.issued2020-03-12
dc.date.updated2020-04-27T22:36:41Z
dc.description.abstractDigital human models (DHMs) are virtual representations of human beings. They are used to conduct, among other things, ergonomic assessments in factory layout planning. DHM software tools are challenging in their use and thus require a high amount of training for engineers. In this paper, we present a virtual reality (VR) application that enables engineers to work with DHMs easily. Since VR systems with head-mounted displays (HMDs) are less expensive than CAVE systems, HMDs can be integrated more extensively into the product development process. Our application provides a reality-based interface and allows users to conduct an assembly task in VR and thus to manipulate the virtual scene with their real hands. These manipulations are used as input for the DHM to simulate, on that basis, human ergonomics. Therefore, we introduce a software and hardware architecture, the VATS (virtual action tracking system). This paper furthermore presents the results of a user study in which the VATS was compared to the existing WIMP (Windows, Icons, Menus and Pointer) interface. The results show that the VATS system enables users to conduct tasks in a significantly faster way.en
dc.identifier.eissn2571-5577
dc.identifier.urihttps://depositonce.tu-berlin.de/handle/11303/11115
dc.identifier.urihttp://dx.doi.org/10.14279/depositonce-10005
dc.language.isoenen
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/en
dc.subject.ddc006 Spezielle Computerverfahrende
dc.subject.othervirtual realityen
dc.subject.otherleap motionen
dc.subject.otherDHMen
dc.subject.otheruser studyen
dc.subject.otherVATSen
dc.subject.otheruser interactionen
dc.subject.othergraspingen
dc.titleNatural Virtual Reality User Interface to Define Assembly Sequences for Digital Human Modelsen
dc.typeArticleen
dc.type.versionpublishedVersionen
dcterms.bibliographicCitation.articlenumber15en
dcterms.bibliographicCitation.doi10.3390/asi3010015en
dcterms.bibliographicCitation.issue1en
dcterms.bibliographicCitation.journaltitleApplied System Innovationen
dcterms.bibliographicCitation.originalpublishernameMDPIen
dcterms.bibliographicCitation.originalpublisherplaceBaselen
dcterms.bibliographicCitation.volume3en
tub.accessrights.dnbfreeen
tub.affiliationFak. 5 Verkehrs- und Maschinensysteme>Inst. Werkzeugmaschinen und Fabrikbetrieb>FG Industrielle Informationstechnikde
tub.affiliation.facultyFak. 5 Verkehrs- und Maschinensystemede
tub.affiliation.groupFG Industrielle Informationstechnikde
tub.affiliation.instituteInst. Werkzeugmaschinen und Fabrikbetriebde
tub.publisher.universityorinstitutionTechnische Universität Berlinen
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