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Data from a VR experiment on the effect of error attribution and body representation on sensorimotor adaptation

Wähnert, Svetlana; Schäfer, Ulrike

The csv file contains behavioural data from a virtual reality (VR) experiment. The aim of the study was to investigate the effect of error attribution and body representation on sensorimotor adaptation in VR. All participants went through three phases: the baseline phase, in which their baseline pointing performance was measured, the exposure phase, in which the virtual environment was visually displaced, and the de-exposure phase, in which the virtual displacement was removed. In all phases, the horizontal distance of the pointer from the target was measured in cm. Participants were assigned to one of three groups: the control group, the misinformation group in which error attribution was manipulated, and the arrow group in which body representation was manipulated. Questionnaires were completed before and after the VR experience. The pdf file "README" contains the explanations for each variable as well as a list and schematic illustration of all target points.