Leveling up gamification: technologies & strategies for more effective gamification design

dc.contributor.advisorZarnekow, Rüdiger
dc.contributor.authorMatallaoui, Amir
dc.contributor.grantorTechnische Universität Berlinen
dc.contributor.refereeZarnekow, Rüdiger
dc.contributor.refereeEckhardt, Andreas
dc.date.accepted2018-12-19
dc.date.accessioned2019-05-31T09:37:39Z
dc.date.available2019-05-31T09:37:39Z
dc.date.issued2019
dc.description.abstractGamification is broadly defined as the use of game elements in non-game contexts. Its development within various contexts spanning information systems to serious games has recently gained a wide adoption due to promising behavioral and psychological improvements. However, being generally deployed on top of existing systems, gamification usually brings an additional layer of complexity to the actual task. This complexity mostly induces a cognitive overload that hinders gamification to be perceived and the pursued objectives to be achieved. It is argued in this work that applying proven design theories and taking account of the gamification aesthetics is crucial for easing the induced cognitive load. Further in this dissertation, two new technologies that were developed within the scope of this thesis are introduced. In addition to assisting gamification designer with applying given design theories, these innovative technologies would help industries, struggling with the high efforts of integrating gameful affordances, achieve more effective gamification, decrease factors such as project costs, development cycles, and resource consumption as well as improve the product quality. To validate our arguments and evaluate the introduced technologies, different empirical studies have been conducted, in which different persons with different ages and backgrounds have participated. The outcomes of these studies have shown that for gamification to be well perceived and to achieve the pursued engagement and motivation objectives, it is indeed crucial for gamification designers to base their implementations on well-sustained design guidelines. Moreover, the introduced technologies were overall assessed as very apt.en
dc.identifier.urihttps://depositonce.tu-berlin.de/handle/11303/9052
dc.identifier.urihttp://dx.doi.org/10.14279/depositonce-8153
dc.language.isoenen
dc.rights.urihttp://rightsstatements.org/vocab/InC/1.0/en
dc.subject.ddc000 Informatik, Informationswissenschaft, allgemeine Werkede
dc.subject.ddc158 Angewandte Psychologiede
dc.subject.othergamificationen
dc.subject.otherserious gamesen
dc.subject.othermotivation theoryen
dc.subject.othercognitive loaden
dc.subject.othergame designen
dc.subject.otherMotivationstheoriede
dc.subject.otherSpiel-Designde
dc.titleLeveling up gamification: technologies & strategies for more effective gamification designen
dc.title.translatedGamification verbessern: Technologien und Strategien für ein effektiveres Gamification-Designde
dc.typeDoctoral Thesisen
dc.type.versionacceptedVersionen
tub.accessrights.dnbdomainen
tub.affiliationFak. 7 Wirtschaft und Management::Inst. Technologie und Management (ITM)de
tub.affiliation.facultyFak. 7 Wirtschaft und Managementde
tub.affiliation.instituteInst. Technologie und Management (ITM)de
tub.publisher.universityorinstitutionTechnische Universität Berlinen

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