Experiences with a Serious Game Introducing Basic Knowledge About Renewable Energy Technologies: A Practical Implementation in a German Secondary School

dc.contributor.authorSpangenberger, Pia
dc.contributor.authorMatthes, Nadine
dc.contributor.authorKruse, Linda
dc.contributor.authorDraeger, Iken
dc.contributor.authorNarciss, Susanne
dc.contributor.authorKapp, Felix
dc.date.accessioned2021-03-29T07:20:34Z
dc.date.available2021-03-29T07:20:34Z
dc.date.issued2020-09-01
dc.date.updated2021-03-17T19:36:41Z
dc.descriptionDieser Beitrag ist mit Zustimmung des Rechteinhabers aufgrund einer (DFG geförderten) Allianz- bzw. Nationallizenz frei zugänglich.de
dc.descriptionThis publication is with permission of the rights owner freely accessible due to an Alliance licence and a national licence (funded by the DFG, German Research Foundation) respectively.en
dc.description.abstractIn this article, we describe a practical implementation of a serious game to facilitate knowledge acquisition about renewable energy technologies among youngsters, using the game Serena Supergreen and the Broken Blade. We present the quest design and an evaluation study on the research questions: (a) Did youngsters who played the game have more knowledge about renewable energy technologies compared to those who did not play the game? (b) How did students perceive the game? (c) What did the students recall from the game 11 months after playing it? The study was conducted at a German secondary school (n = 82). Youngsters who played the game had more knowledge on renewable energy technologies compared to the control group (n = 31). In a second round of data collection, 11 months after playing, a majority of students still remembered the game quests. Our results indicate that serious games are a promising approach for introducing basic knowledge about renewable energy technologies.en
dc.identifier.eissn0973-4074
dc.identifier.issn0973-4082
dc.identifier.urihttps://depositonce.tu-berlin.de/handle/11303/12896
dc.identifier.urihttp://dx.doi.org/10.14279/depositonce-11697
dc.language.isoenen
dc.rights.urihttp://rightsstatements.org/vocab/InC/1.0/en
dc.subject.ddc370 Bildung und Erziehungde
dc.subject.othersustainable development goalsen
dc.subject.otherserious gamesen
dc.subject.othertechnical knowledgeen
dc.subject.otherrenewable energy technologiesen
dc.subject.othervocational education trainingen
dc.titleExperiences with a Serious Game Introducing Basic Knowledge About Renewable Energy Technologies: A Practical Implementation in a German Secondary Schoolen
dc.typeArticleen
dc.type.versionpublishedVersionen
dcterms.bibliographicCitation.doi10.1177/0973408220981445en
dcterms.bibliographicCitation.issue2en
dcterms.bibliographicCitation.journaltitleJournal of Education for Sustainable Developmenten
dcterms.bibliographicCitation.originalpublishernameSAGEen
dcterms.bibliographicCitation.originalpublisherplaceLondonen
dcterms.bibliographicCitation.pageend270en
dcterms.bibliographicCitation.pagestart253en
dcterms.bibliographicCitation.volume14en
tub.accessrights.dnbdomain*
tub.affiliationFak. 1 Geistes- und Bildungswissenschaften::Inst. Berufliche Bildung und Arbeitslehre::FG Arbeitslehre / Ökonomie und Nachhaltiger Konsumde
tub.affiliation.facultyFak. 1 Geistes- und Bildungswissenschaftende
tub.affiliation.groupFG Arbeitslehre / Ökonomie und Nachhaltiger Konsumde
tub.affiliation.instituteInst. Berufliche Bildung und Arbeitslehrede
tub.publisher.universityorinstitutionTechnische Universität Berlinen

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