On the epistemic potential of virtual realities for the historical sciences. A methodological framework

dc.contributor.authorWeinzierl, Stefan
dc.contributor.authorLepa, Steffen
dc.date.accessioned2018-04-12T10:06:00Z
dc.date.available2018-04-12T10:06:00Z
dc.date.issued2017
dc.description.abstractVirtual or augmented audio-visual environments can be employed not only for the impartment of knowledge to a wider audience, but also for the generation of knowledge within the historical sciences. In this context, the transformation of numerical models of historical circumstances into an immediate sensual experience may be used both in an exploratory manner as well as for testing specific hypotheses through subjective perceptual analysis. As with any other empirical approach, the new insights provided can be biased on different levels. In order to make virtual realities (VRs) a valuable tool for research, traditional quality criteria for empirical research need to be adapted to the specific setting created by observational fieldwork ‘within’ 3D audio-visual computer simulations. Two major causes for degradation in the credibility of VR-based historical research are related to the relationship between simulation and historical ‘reality’ as well as to the human agents experiencing the simulated environments and the conclusions drawn from their subjective impressions. Hence, our contribution attempts to outline procedures and methods for estimating and comparing the ecological validity of virtual environments as well as the level of intersubjectivity regarding the inferences drawn during and after experiencing them. For this purpose, we suggest to synthesize existing ideas and procedures originating from virtual reality research, media psychology, communication science and ethnology.en
dc.identifier.isbn978-3-11-049765-6
dc.identifier.urihttps://depositonce.tu-berlin.de/handle/11303/7555
dc.identifier.urihttp://dx.doi.org/10.14279/depositonce-6769
dc.language.isoenen
dc.rights.urihttps://creativecommons.org/licenses/by-nc-nd/3.0/en
dc.subject.ddc004 Datenverarbeitung; Informatikde
dc.subject.ddc300 Sozialwissenschaftende
dc.subject.ddc100 Philosophie und Psychologiede
dc.subject.othervirtual realityen
dc.subject.otheraugmented realityen
dc.subject.othervirtual acoustic realityen
dc.subject.othervirtual historic environmenten
dc.subject.othervirtual archaeologyen
dc.subject.othercyber ethnographyen
dc.titleOn the epistemic potential of virtual realities for the historical sciences. A methodological frameworken
dc.typeBook Parten
dc.type.versionpublishedVersionen
dcterms.bibliographicCitation.booktitleAugmented Reality: Reflections on Its Contribution to Knowledge Formationen
dcterms.bibliographicCitation.doi10.1515/9783110497656-004en
dcterms.bibliographicCitation.editorAbel, Günter
dcterms.bibliographicCitation.editorConant, James
dcterms.bibliographicCitation.originalpublishernameDe Gruyteren
dcterms.bibliographicCitation.originalpublisherplaceBerlinen
dcterms.bibliographicCitation.pageend80en
dcterms.bibliographicCitation.pagestart61en
dcterms.bibliographicCitation.volume2017en
tub.accessrights.dnbfreeen
tub.affiliationFak. 1 Geistes- und Bildungswissenschaften::Inst. Sprache und Kommunikation::FG Audiokommunikationde
tub.affiliation.facultyFak. 1 Geistes- und Bildungswissenschaftende
tub.affiliation.groupFG Audiokommunikationde
tub.affiliation.instituteInst. Sprache und Kommunikationde
tub.publisher.universityorinstitutionTechnische Universität Berlinen

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