Perceived and Actual Role of Gamification Principles

dc.contributor.authorMeder, Michael
dc.contributor.authorPlumbaum, Till
dc.contributor.authorHopfgartner, Frank
dc.date.accessioned2018-04-16T15:19:17Z
dc.date.available2018-04-16T15:19:17Z
dc.date.issued2013-12-09
dc.description.abstractAlthough gamification has successfully been applied in office scenarios, it remains unclear how employees really feel about the introduction of a gamified system at their workplace. In this paper, we address this issue from two directions. First, we present the outcome of an online survey where we analyze users’ opinion about gamification in a workplace environment. Then, we analyze the interaction logs of a re-designed gamified enterprise bookmarking system to compare the employees’ subjective perception of gamification with their actual behavior when using a gamified system. Results indicate that there is a strong relationship between employees’ perception of gamification and their actual interaction with such system.en
dc.identifier.isbn978-0-7695-5152-4
dc.identifier.urihttps://depositonce.tu-berlin.de/handle/11303/7580
dc.identifier.urihttp://dx.doi.org/10.14279/depositonce-6794
dc.language.isoenen
dc.rights.urihttp://rightsstatements.org/vocab/InC/1.0/en
dc.subject.ddc004 Datenverarbeitung; Informatikde
dc.subject.otherhuman computer interactionen
dc.subject.othergamificationen
dc.subject.othersurveyen
dc.subject.otherexperimenten
dc.subject.otherenterpriseen
dc.subject.otherworkplaceen
dc.subject.otherquestionnaireen
dc.titlePerceived and Actual Role of Gamification Principlesen
dc.typeConference Objecten
dc.type.versionacceptedVersionen
dcterms.bibliographicCitation.doi10.1109/UCC.2013.95en
dcterms.bibliographicCitation.originalpublishernameIEEEen
dcterms.bibliographicCitation.originalpublisherplacePiscataway, NJen
dcterms.bibliographicCitation.pageend493en
dcterms.bibliographicCitation.pagestart488en
dcterms.bibliographicCitation.proceedingstitle2013 IEEE/ACM 6th International Conference on Utility and Cloud Computing (UCC) 9 - 12 Dec. 2013, Dresden, Saxony, Germany ; [including workshop papers]en
tub.accessrights.dnbdomainen
tub.affiliationFak. 4 Elektrotechnik und Informatik::Inst. Wirtschaftsinformatik und Quantitative Methoden::FG Agententechnologien in betrieblichen Anwendungen und der Telekommunikation (AOT)de
tub.affiliation.facultyFak. 4 Elektrotechnik und Informatikde
tub.affiliation.groupFG Agententechnologien in betrieblichen Anwendungen und der Telekommunikation (AOT)de
tub.affiliation.instituteInst. Wirtschaftsinformatik und Quantitative Methodende
tub.publisher.universityorinstitutionTechnische Universität Berlinen

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