Lohse, TheresaFujii, RyutaWerner, Liss C.2018-11-232018-11-232018978-94-91207-16-7https://depositonce.tu-berlin.de/handle/11303/8543http://dx.doi.org/10.14279/depositonce-7677Patten and Ishii (2000) discovered that people are employing more versatile strategies for spatial distribution when using a tangible user interface (TUI) as opposed to a graphics user interface (GUI) (Patten & Ishii, 2000). Besides, the generated information outputs of conventional two-dimensional interacting screens are currently almost entirely addressing the visual and acoustic senses but lacking in other sensory stimuli - such as haptic, body equilibrium and sense of gravity. With the experiment described here, the multi-dimensionality of both the input on the interface and the output of the human interaction will be challenged. This paper aims to introduce a method to a real world versatile three-dimensional interface actuating a simulated spatial environment that substantiates the more unconventional sensory perception mentioned above. A physical prototype using an Arduino will be assembled to test the feasibility of the structure.en003 Systemespatial formationvirtual realitytangible user interfacebody equilibriumphysical computingMulti-Dimensional Interface Based Spatial AdaptionConference ObjectA Prototype For A Multi-Sensory User Interface Employing Elastic Materials