Werner, Liss C.2018-11-232018-11-232018978-94-91207-16-7https://depositonce.tu-berlin.de/handle/11303/8541http://dx.doi.org/10.14279/depositonce-7675Physarum polycephalum, also called slime mold or myxamoeba, has started attracting the attention of those architects, urban designers, and scholars, who work in experimental trans- and flexi-disciplines between architecture, computer sciences, biology, art, cognitive sciences or soft matter; disciplines that build on cybernetic principles. Slime mold is regarded as a bio-computer with intelligence embedded in its physical mechanisms. In its plasmodium stage, the single cell organism shows geometric, morphological and cognitive principles potentially relevant for future complexity in human-machines-networks (HMN) in architecture and urban design. The parametric bio-blob presents itself as a geometrically regulated graph structure-morphologically adaptive, logistically smart. It indicates cognitive goal-driven navigation and the ability to externally memorize (like ants). Physarum communicates with its environment. The paper introduces physarum polycephalum in the context of 'digital architecture' as a biological computer for self-organizing 2D- to 4D-geometry generation.en720 Architektur570 Biowissenschaften; Biologie003 Systemegenerative geometrybio-computationVoronoiBiological Computation of PhysarumConference Objectfrom DLA to spatial adaptive Voronoi